Oberschutze View Profile View Posts.Īnyone has Zycat ai v1. In short 1:Ai needs to Blob 2:Position support weapons suppression, artillery properly 3:Counter Vehicle or infantry spam. Also some modder need to figure out how to make the ai support weapon deploy and position themselves properly. This ai has the best kiting I've seen but doen t build or react to vehicle spam properly. Man if only this AI could be combined with Zycat blobing and unit selection. ![]() Perhaps defend too? Instead of just bum rush the enemy team while capping points along the way. I'd like to see them have a betten since of their team, and actually yah know. That often time makes the skrimishes one sided and boring. There seems to be little to no strategy for them. But is there anything that fixes the frustraiting AI team mates in multiplayer? Now I know there are some mods out there, for example the Elite mod that makes the game a bit more interesting for multiplayer. Click here to continue using the site.Home Discussions Workshop Market Broadcasts. You will be signed out in 60 seconds due to inactivity. Will just try to fix the bug first! Updated to fix a bug. March March edited March And good news, I can release an easy version for Elite. February Mod updated, fixed a bug and now you will see terminators. While still being overall more aggressive Sadly I cannot fix the following: 1. February edited February in Legacy Discussion. This is likely the final version unless the files break when they upload or i have made a silly mistake. Otherwise the AI is much more beastly than retail version. There is a very intermittent bug which I cant track down because it is so intermittent once every 6 or 7 games of 3v3. KanKrusha said: Mod updated, fixed a bug and now you will see terminators. Lastly I can't solve the AI not being an adaptable human who can reliably beat you. Calling in web way gates apart from the first these are all structures that the heroes build rather than just call in and i haven't solved the magic switch that makes them do this 5. Sadly I cannot fix the following: 1.Ĭalling in terminators the AI spends its red on other stuff instead 2. While still being overall more aggressive. AI will suicide attack into base less often 6. Improved jump and teleport behaviour - big difference to games vs eldar warp spider and mekboy 4. ![]() ![]() The mod improves the following features: 1. The AI mod is maintained at a moddb page. It was previously hosted on the relicnews forums which are sadly no longer active.
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